The biggest strength that Blender has is that it is a complete package for free. Me - I'll be using Blendet for personal projects and short films, but unclear how it could enter my professional workflows (other than for some modelling) at this time though I have no doubt it will only continue to increase in usefulness across multiple 3D industries.įunny, I just decided to try out c4d after using Blender for a few years :D Realistically the C4D price is the eternal answer to the eternal question: Is it still worth it? Yes - if it still pays for itself. There's no clear winner for me personally. It's a pure question of end use cases at this point in time. Seems like what I think ZBrush is, but without having to learn zBrush.īlender is fun AF. Blenders tools are great though once you get the logic behind the controls and setup - and the additional tools in the blender shop are wild. Hard body: I still prefer C4D as I'm pretty fast with it. And it's just not general great for mograph whereas C4D absolutely MELTS those jobs. As someone said at the blender conference recently, geo-node rigs are worth it only IF you plan to re-use them loads of times. Sure, Blender can use geo-nodes to make a whole city evolve from dust and then turn into a fish - but it will take WEEKS to make. It's fast AND high quality for mograph and procedural work. I've been learning Blender recently for fun as much as anything.Ĭ4D is still essential for mograph.
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